Jimmy White’s Whirlwind Snooker is one of the earliest attempts at rendering a game of snooker in 3D. The camera is positioned behind the cue ball, and will rotate and pan while the balls are moving to give a wider perspective of the table. While the table itself is constructed out of flat-shaded 3D polygons, teher are no backgrounds or sign of people in the game.
The sound effect used for a successful pot was a resounding “pop” and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read “Get on with it!” and such. Also present was an extensive trick shot editor, featuring a number of pre-set table arrangements with instructions on how they should be played. An easter egg enabled the option to watch the computer player complete a maximum break.